And it is the most boring and mindless of spells (elemental archer style) that are the most powerful and useful in the game, as well - nothing to praise.Įven besides that, the damage calculations in the game are poor - armor is not very useful, even the lategame armor which is difficult to acquire. Furthermore, nothing has ever fixed the balancing insofar that magic is by far and large infinitely more overpowered than other combat methods, both for you and for the AI - enemy spellcasters are orders of magnitude more dangerous than non-spellcasters. The Alternative AI introduced in the later Community Patches has made the melee combat considerably less terrible, albeit I still would not call it good.
The melee combat was, at release, probably one of the worst ever put into an action RPG, with infamously bad stunlocking and terrible AI which could be very easily exploited against human/humanoid enemies for a free victory.
Gothic 3 was, and still is by all means, a broken game. As I see it, Gothic 3 suffers from 2 major flaws that are its complete undoing:įlaw #1 - Basic gameplay mechanics and balance: The topic came up in a group chat I was a participant of recently, and it got me thinking: could it have been good?